Careers at IMI

 

We're a small but growing independent game developer headquartered in Vienna, Austria, with tiny satellites in Los Angeles and Beijing. Our team is made up of game development veterans of all types, creating our own IP and developing AAA PC / Console online multiplayer games.

We offer our team members independence (when you want it), support (when you need it)and product ownership. In addition we offer a competitive salary, 5 weeks paid vacation yearly (plus an average 12 paid public holidays yearly), relocation support (for EU-eligible applicants), and all of the awesome quality of life benefits living in an affordable European metropolis has to offer

We strive to maintain a creative, inclusive, and friendly working environment - where maintaining a high work/life balance for our team is a core value. If the above - and/or our current open positions below - sound interesting to you, reach out to us and introduce yourself → 

tl:dr
Email us: careers@ironmountaininteractive.com


Unity Game Developer (F/M)

At IMI, our developers are the sculptors creating engaging and exciting gameplay experiences. We're looking for an experienced Unity Game Developer to join our Engineering team in Vienna, Austria, where you'll take on a variety of responsibilities - from creating, fixing, maintaining and optimizing new and existing game features, to supporting the rest of the team with client, server, and content creation tools. Above all, you'll be contributing to our games from the ground up, from prototype to production to live operations.

If you are eligible to work in the EU, have 2+ years games or entertainment industry experience working with Unity and C#, know the video game product development process, and have a thorough understanding of common data structures, algorithms and software design patterns - we'd love to hear from you →

Legal stuff (required by Austrian law): Your compensation will be determined by your professional experience. By law, we must list the minimum compensation an employee can expect, which starts at €2,300 gross monthly payments (14x per year) ("Spezielle Tätigkeit ST1").

Nobody likes being frustrated while playing a high-paced competitive multiplayer game. We spend hours upon hours conducting user-test play sessions so we have enough constant data to analyze. In order to ensure our games are awesome to play and use we're looking for an experienced UI/UX Designer/Developer to strengthen our Design & Engineering team in Vienna, Austria.

A great UI/UX Designer must have a demonstrative ability and grasp of traditional Graphic Design (Layouts, Iconography, Typography, Copywriting, etc.) and Information Architecture, but also be comfortable with Game Design and Game Development in Unity. You'll be responsible for designing and if possible, implementing visually and functionally compelling user interfaces, creating and manipulating art assets, and above all objectively collecting valuable usage data and feedback in order to constantly improve the UI/UX of our games.

If you are eligible to work in the EU, have worked on commercial game development projects before in a UI/UX design role, have a strong understanding of how to objectively evaluate (and re-evaluate) player experiences, and are proficient with Unity, Adobe Creative Suite, Maya, or other commercial Graphic Design and Game Engine packages - then we'd like to get to know you   

Legal stuff (required by Austrian law): Your compensation will be determined by your professional experience. By law, we must list the minimum compensation an employee can expect, which starts at €2,300 gross monthly payments (14x per year) ("Spezielle Tätigkeit ST1").

UI/UX Designer (F/M)


More cowbell! Visual effects are one of the key tools for turning the knob of any game to 11. As part of our Real-Time VFX art team in Vienna, Austria, you'll lead the way in creating visually stunning, dynamic, dramatic, and aesthetically pleasing visual effects which communicate essential gameplay information to players in sometimes dramatic, sometimes subtle form.

A great Real-Time VFX Artist has encyclopedic knowledge of visual effects and loves nothing more than drawing, animating, compositing, coloring, and modelling out-of-this-world visual effects in Maya, Photoshop, Zbrush, Unity and other software packages, which help guide players while simultaneously thrilling them. You should be a natural collaborator, able to work together with a small team of other artists, designers, and developers - however also comfortable working independently to proactively and creatively solve issues which may come up as part of your feature ownership. 

If you are eligible to work in the EU, have a passion for video games with a proven track record in the games industry as a VFX and/or 2D/3D Artist and want to work with a small group of passionate, friendly, and inclusive game developers - then we'd be happy to hear from you

Legal stuff (required by Austrian law): Your compensation will be determined by your professional experience. By law, we must list the minimum compensation an employee can expect, which starts at €2,300 gross monthly payments (14x per year) ("Spezielle Tätigkeit ST1").

Real-Time VFX Artist (F/M)


Marketing & Community Manager (F/M)

We take pride in the awareness and thought we put into crafting our games. We want to match that level of thoughtfulness in how we communicate them to the world. To achieve that we're looking for an experienced Marketing & Community Manager to join our marketing team in Vienna, Austria to craft and execute our overall marketing, streamer, and player engagement strategy globally together with our publishing and platform parters.

If you are eligible to work in the EU, have a passion for video games with a proven track record of professional Community, Social Media, PR, and Marketing engagement in the Games, Entertainment, and/or Social Web industries, and you love the thought of proactively engaging large communities of gamers - then we'd like to get to know you  

Legal stuff (required by Austrian law): Your compensation will be determined by your professional experience. By law, we must list the minimum compensation an employee can expect, which starts at €2,300 gross monthly payments (14x per year) ("Spezielle Tätigkeit ST1").

Lead QA Tester (F/M)

Enjoyable, stable games aren't possible without a great Quality Assurance team. QA is in our blood and we have profound respect for the testing process, especially all of the testers who are on the front lines of game development. To ensure our games are of the utmost quality, are balanced, enjoyable to play, and most importantly, defect-free, we're looking for an experienced Lead Quality Assurance Tester to strengthen our Production team in Vienna, Austria.

As our Lead Tester, you'll work closely within our game teams planning and organizing test sweeps during production milestones, communicating issues directly to Producers and Designers, coordinating test sweep scheduling, communication with publisher and platform partners, and supporting the submission teams during the platform approval process. Overall, you'll be the champion of quality within the team, and will have direct influence on nearly ever aspect of our launched games. 

If you are eligible to work in the EU, have 2+ years experience working on commercial PC & Console game development projects, are familiar with Sony, Microsoft, Nintendo, and Steam technical requirements, are extremely organized, love a good plan, and want to be part of creating major new gaming IPs - then let's chat →

Legal stuff (required by Austrian law): Your compensation will be determined by your professional experience. By law, we must list the minimum compensation an employee can expect, which starts at €2,300 gross monthly payments (14x per year) ("Spezielle Tätigkeit ST1").